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Farming games · Post 013

Farming games with a campaign and an ending: ones with a beginning, middle and end

By Fazendinha Retrô Team · Published on

A farming campaign works well when the beginning teaches the routine, the middle offers new choices and the end shows what has changed. Fazendinha Retrô uses 30 in-game days to build that arc.

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A path crossing a farm from a seedling to a market with bunting in the background.

What changes in the middle

After the first beds come new areas, animals, processing and tools. Each unlock is worth more if it solves a need that has already appeared on your farm.

What happens at the end

On day 30 the evaluation looks at more than coins, including quality, variety and goals. Afterwards, free mode lets you keep the same farm and develop what was left behind.